RealIR
Reverb Engine Version 2.0 of REFLECT comes with a new RealIR Engine
using direct convolution of the critical early reflections without
compromising the flexibility of the algorithmic reverb tail generation.
The resulting density and smoothness rivals those of the most expensive
hardware reverbs. Back to the future REFLECT is an algorithmic
reverberation plugin which combines the flexibility of vintage
algorithmic reverbs with the sonic quality of convolution based
reverbs. The creation of high quality reverb needs a realistic
simulation of the important early reflections together with a smooth
and colorless reverberation tail.
The early reflections are the
most important clue for the human ear to get a feeling about the
dimension and character of a room. Most algorithmic reverbs offer a
number of different algorithms to simulate different natural rooms like
chamber, halls or artificial ones like plates. REFLECT uses impulse
responses from real acoustic spaces and classical reverb algorithms to
emulate their acoustical properties. The resulting reverberation sets
new standards in clarity and sense of space !.
Surround. The new
version 1.3 is a true surround reverb modelling multichannel early
reflections and decorrelated reverb tails for a realistic spatial
emulation. REFLECT is now compatible to the new VST3 standard - the
next major revision of Steinbergfs Virtual Studio Technology. The VST3
version allows for arbitrary input/output channel configurations up to
10.2 Surround.
Virsyn.Reflect.VST.v2.0.0.READ.NFO-peace-out | 6,96 mB
http://www.box.net/shared/080mlx76hi
http://rapidshare.com/files/285723876/080mlx76hi.rar
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